Rourke Educational Media

No Account? Register Now!

Forgot your password?

your cart is empty

let's go shopping view all products

STEAM Every Day - Booklist November 2016 Review

Posted on November 15, 2016

The colorful books in the STEAM Every Day series point out how science, technology, engineering, math, and the arts influence the development and design of products today. Each book opens with a textbook-like list of "Before & After Reading Activities". Drawn from many sources, the illustrations, mainly photos and digital art, dominate the pages, leaving room for a paragraph or two of information printed in large type on each double-page spread, along with a fast-fact box and the occasional diagram. App Development introduces topics such as the workings of touch screens, the transfer of binary information, and the art of icon design. A two-page presentation on collaborative work within an international app-development company leads to a four-page discussion of world time zones. Though a bit off-topic, it's one of the more informative parts of the book. Transportation presents a variety of technological developments in the field. A chapter on drones seeks to defuse fears by presenting their more positive applications, such as delivering humanitarian aid during natural disasters. The closing discussion promotes the many practical uses for nanotechnology without mentioning environmental concerns. Given the breadth of the topics and the brevity of the texts, it's not surprising that the content seems superficial at times. Still, the books may be useful as supplemental titles.

- Booklist, November 2016

STEAM Every Day - SLJ November 2016 Review

Posted on October 21, 2016

An engaging series that investigates the ways in which STEAM is used in a variety of high-interest fields. Engineering is the focus of Inventions and Transportation, while TV Production and App Development concentrate on technology. Inventions and App Development walk readers through the construction processes involved, while the other titles skip around among subtopics. All titles feature “STEAM Fast Facts” sidebars full of trivia and anecdotes, like how Motorola’s Marty Cooper, the primary inventor of the cell phone, placed the first cell phone call ever to an engineer at a rival company. The coverage of emergency response drones is another great highlight. 
VERDICT Middle school students will find a great mix of solid information, thought-provoking questions, and fascinating examples in this STEAM series.

—School Library Journal, November 2016